loom-games
Name
loom-games — Chocolate Doom frames rendered as terminal glyphs.
Synopsis
tool · active · go · portfolio
Why
Chocolate Doom frames rendered as terminal glyphs. Review the dated story and project setup before adopting it.
Key ideas
- Half-block, quad and sextant glyphs
- Transparent input capture surface
- Telemetry HUD and incremental rendering
Installation
Go 1.26 or newer, Make, C compiler, SDL development libraries, Chocolate Doom and a lawful compatible WAD. Capture mode depends on a Linux desktop/compositor; consult doom/README.md.
git clone https://codeberg.org/ubunatic/loom-games.git make -C loom-games build-doom
Manual
The catalog page explains why the tool belongs in the harness. Browse the project repository for installation, syntax, and reference material.